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An analysis of graphical information for escape sling instruction from a visual language perspective. Taipei: Chinese Institute of Design.

Literature review

Improved design for warning symbols product packages. Journal of Design, 17 2 , Taipei: Top Team. Investigation of iconic interface design by semantics. Industrial Design, 20, Universal design. Taipei: Asian Universal Design Network. The history, theory and practice of product design. Taipei: Asia Pacific.

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Visual, symbol and superficial. Journal of Design Research, Initial Issue, Designing interfaces. Original author: Tidwell, J. Taipei: Gotop. From the point of view of cognitive psychology to explore the direction of visual information design. Ming Technology Journal, 24, Research method. Taizhong: Tsang Hai. Taipei: Asiapac Books. Research on mobile-device PDA data—recovery services. Cognitive psychology. Taipei: Wunan. It is even more important to design the application icons to be the first step of a friendly interface so that users can easily operate the devices and access the contents.

These findings will become fundamental resources for further research on the visual languages of legible pictogram. Lin, T. Fang, Y. Chiu, Y. Directorate-General of Budget, Accounting and Statistics. Li, C. Lin, P. Lin, J. Lin, R. The room was equipped with spinning bikes and the opaque door was replaced with a dark tinted glass door. Most participants entered the gallery in error and were forced to cross reference two floor plans and the schedule and had to match these with the door identification sign in the squash court area on the first floor.

In combination, the characteristics of the physical space and the inconsistencies in the graphic information caused confusion for participants trying to find the location of a spinning class.

Visual Information For Everyday Use: Design And Research Perspectives

Other architectural components also contributed to making navigation in the Centre difficult. Members use a card to access most of the facilities via the reception desk in the main concourse. Buildings are connected with a bridge, linking the Athletics Building to the Gym and Ice House, as well as a walkway from the Fieldhouse to the Athletics Building. These examples demonstrate the complexity of the layout and the circulation system in this set of connected buildings and the problems that result from adding structures over time to accommodate new activities.

The shortcomings in the current layout and the circulation system fail to help users create an accurate mental model of the individual units and how they are connected and caused difficulties in wayfinding see figure 9. Because substantial funding would likely be required for structural renovations, recommendations for improving the wayfinding system are limited to redesigning graphic information. Figure 9. The results from our study represent a small fraction of the areas that require improvement at the Physical Recreation Centre. As stated previously it was not our intention to find all instances but instead, we wanted to find an approach to conduct effective post-occupancy evaluations.

However, as members of the university community, we were interested in bringing forward our results in hopes that administrators and managers at the Physical Recreation Centre might recognize the need to examine the effectiveness of their wayfinding system for the benefit of its patrons. Recommendations for next steps included: a larger, more comprehensive walkthrough study with different user groups, a full audit of existing signs, a space usage audit and path analyses, all of which would provide administrators, managers and designers a full understanding of their wayfinding system status and a blueprint for improvement.

This study demonstrates the walkthrough as a method and a three-part framework for evaluation of wayfinding systems, post-occupancy and serves as a model to isolate areas for improvement. Collecting, categorizing, analyzing and documenting data is the first step towards developing a plan for improvement.

It is important to note that allowing themes and patterns to emerge from the data collected from typical users performing tasks at a facility is essential for understanding site-specific problems. Additionally, we presented varied methods that can be used to collect data on wayfinding behaviours. Collecting multiple forms of data could be especially valuable in more complex environments e.


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This study contributes to professional practice, education and the growing field of experiential graphic design by: 1 providing feedback to improve the usability of new wayfinding systems, post-occupancy; 2 informing the redesign of existing systems; 3 adding to the knowledge base for curriculum development for the education of designers; and 4 contributing to usability research on wayfinding.

The evaluation of wayfinding systems requires a holistic approach to capture the complexities involved in navigating physical spaces. Ideally, evaluation should involve users at various points of the design and development process, from preplanning to post-occupancy. Arthur, Paul, and Romedi Passini. Wayfinding: People, signs, and architecture. Bosman, Ellen, and Carol Rusinek. Berger, Craig, and James Grieshaber.

Free Visual Information For Everyday Use: Design And Research Perspectives

Wayfinding: designing and implementing graphic navigational systems. RotoVision, Calori, Chris, and David Vanden-Eynden. Signage and wayfinding design: a complete guide to creating environmental graphic design systems. Chang, Yao-Jen, et al. ACM, Coughlan, James, and Roberto Manduchi.

Dogu, Ufuk, and Feyzan Erkip. Golledge, Reginald G. Wayfinding behavior: Cognitive mapping and other spatial processes. JHU press, Kanakri, Shireen, et al. Kishnani, Nirmal. Kulyukin, Vladimir, et al. IEEE, Lawton, Carol A.

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McLendon, Charles B. Signage: graphic communications in the built world. McGraw-Hill Companies, Norman, Donald. The design of everyday things: Revised and expanded edition. Basic Books AZ , Schwarzkopf, Sarah, et al. Veldkamp, D. Skip to main content. A Framework for Evaluating Wayfinding Systems Sandra Gabriele, Anna-Lena Theus, Daniella Briotto Faustino, Bruce Tsuji York University Paper Summary This paper reports on a study consisting of a physical walkthrough and simple tasks performed by users as a way to expose weaknesses in an existing wayfinding system at a university athletic complex.

Background The design of wayfinding systems for buildings often begins well before construction is complete and with little more than floor plans, making it challenging for designers to anticipate precisely how users might behave in the context of use. Donald Norman 31 describes how humans develop these images: People create mental models of themselves, others, the environment and the things with which they interact.

Figure 1. Framework for evaluating wayfinding systems Methodology and Results Context: The Physical Recreation Centre In this study, our interests lay in finding an approach to test an existing wayfinding system and formalizing a framework for evaluation.

Figure 2. The research has two main focuses. The first is concentrating on the usage of digital objects in libraries, archives and data centres, investigating the issues that are important to users when working with this information. Data centres are included as a third area to enable a more complete understanding of user requirements for preservation planning.

The original and raw data that these centres hold has often been captured at a particular point in history and cannot be reproduced at a later date, effectively making it part of a society's cultural or scientific heritage in much the same way as materials held by libraries and archives. The results of the work will be represented as a conceptual usage model that will provide an apparatus to support the development of the Planets preservation planning tool.